Silo – Wayfinder Stylized 3D Game Character

Real-Time Interactive 3D

Hello everyone!

I’m thrilled to share my latest work with you. Silo from the Wayfinder universe!

For this project, I focused on achieving both artistic and technical excellence. My goal was to ensure clean topology, optimized UVs, and accurate shader usage to maximize the in-game performance of the model. From blockout to final render, I meticulously crafted each stage, refining every detail to its finest.

Using powerful tools like ZBrush, Blender, Substance Painter, Marmoset Toolbag, and Photoshop, I carefully shaped every aspect of the model. While staying true to Wayfinder’s stylized art style, I also infused my own creative touch to enhance the character’s presence. I paid special attention to material details, ensuring that fabric, metal, and leather surfaces reflect their distinct properties in the final render.

Bringing Silo to life with his warrior spirit, strong silhouette, and striking color palette was an exciting and rewarding process. This project challenged me both technically and artistically, pushing me to refine my skills even further.

I’m really proud of the final result, and I hope you like it as much as I do! Feel free to share your thoughts! 🚀🔥

Date
February 24, 2025