Based on the concept art created for the game Toon Blast, I recreated the scene as a one to one 3D model. The entire process was carried out in Blender. Without using any color, I separated the surfaces using different material properties. I used dramatic lighting to highlight the depth and atmosphere of the scene.
My goal was to achieve a clean, readable, and well-balanced grayscale render while staying true to the original style of the concept.